Althanar the Wizard-Merchant


Wizard Level 16 AC: -2 hp:42 #At: 1 Dmg: 1d4+5 AL: LE

STR: 10 INT:18 WIS:16 DEX:15 CON: 8 CHA: 18

Spell Points: 86


Spells :

1/5) Magic Missile, Charm Person, Jump, Spider Climb, Shield

2/5) Darkness, 15' radius, Knock, Mirror Image, Wizard Lock, Ray of Enfeeblement

3/5) Levitate, Fireball, Fly, Slow, Water Breathing

4/5) Improved Invisibility, Confusion, Dimension Door, Wraithform, Lightning Bolt

5/5) Cloudkill, Distance Distortion, Teleport, Telekinesis, Wall of Force

6/3) Anti-magic Shell, Death Spell, Invisible Stalker

7/2) Prismatic Spray, Spell Turning

8/1) Otto's Irresistible Dance



Magic Items: Bracers of Defence AC 2, Ring of Protection +3, Boots of Speed, Wand of Polymorphing (12), Ring of Blinking, Dagger +5, Scroll of protection from fire, Potion of extra-healing, Crystal Ball (with Clairaudience)

Althanar heads the Procampur Shipping Company who have a fleet of 10 ships. The company ships goods to most of the ports around the Sea of Fallen Stars but has hit on hard times with an increase in the number of companies that have come into the business lately.

When Bigbig approached him to invest in the submarine project Althanar was excited at the prospect of a machine which might allow him to scuttle other merchant ships allowing his fleet to reclaim it's former glory. When he discovered that it would not be possible to use the sub in this fashion he started to research alternatives.

The alternative he found was to start him on a three year research into the legendary beast The Kraken which he discovered attacked ships in the Sea of Fallen Stars over 300 years before. He also discovered that the Kraken had finally been controlled by mages of the time with a magical controlling device.

The device is a rod which when held gave the user the ability to communicate with the Kraken and the ability to make suggestions (as the spell). Althanar through his network of spies and agents managed to discover the whereabouts of the rod and sent a party of hired adventurers to retrieve it. When they returned he killed them all with poison.

Althanar intends to wait until the submarine is complete before stealing it and using it to find the Kraken's lair and instructing it to attack ships from rival companies. The other companies will be too afraid to sail and he will be able to take their business. He also hopes that the pirates will also be afraid to sail. Althanar realises this is a huge gamble but he hasn't got to where he is today with out taking chances and more importantly without cheating, murdering and generally being a nasty man.

Bigbog the Gnomish Inventor (ex Vehicle Design Guild Member)

AC: 10 hp : 12 #At: 1 Dmg : 1d4

STR: 12 INT: 18 DEX: 7 WIS: 14 CON: 13 CHA: 7

Bigbog is a tinker gnome originally from Krynn who arrived on Toril some fifty years ago after he was thrown out of his guild. He arrived on board a spelljamming ship owned by his second cousin twice removed. He was a member of a Vehicle Design Guild who thought his ideas of travelling under the ocean were absurd - a waste of time and resources.

His Life-Quest is to design a submarine with which he can discover the wonders of the seafloor, a dream he has had since childhood when his grandfather took him fishing. He was fascinated by the variety of animals and plants but disappointed that he could only catch fleeting glances of them.

It has taken him nearly 40 years to perfect the craft and needs only the stress field generator which the PCs are bringing him to complete his work.

He has had to seek various investors one of whom is Althanar. He is worried about Althanar eagerness to have the craft finished and his over-enthusiastic interest in the project.