Althanar the Wizard-Merchant
Wizard Level 16 AC: -2 hp:42 #At: 1 Dmg: 1d4+5 AL: LE
STR: 10 INT:18 WIS:16 DEX:15 CON: 8 CHA: 18
Spell Points: 86
Spells :
1/5) Magic Missile, Charm Person, Jump, Spider Climb, Shield
2/5) Darkness, 15' radius, Knock, Mirror Image, Wizard Lock, Ray
of Enfeeblement
3/5) Levitate, Fireball, Fly, Slow, Water Breathing
4/5) Improved Invisibility, Confusion, Dimension Door, Wraithform,
Lightning Bolt
5/5) Cloudkill, Distance Distortion, Teleport, Telekinesis, Wall
of Force
6/3) Anti-magic Shell, Death Spell, Invisible Stalker
7/2) Prismatic Spray, Spell Turning
8/1) Otto's Irresistible Dance
Magic Items: Bracers of Defence AC 2, Ring of Protection +3, Boots
of Speed, Wand of Polymorphing (12), Ring of Blinking, Dagger
+5, Scroll of protection from fire, Potion of extra-healing, Crystal
Ball (with Clairaudience)
Althanar heads the Procampur Shipping Company who have a fleet
of 10 ships. The company ships goods to most of the ports around
the Sea of Fallen Stars but has hit on hard times with an increase
in the number of companies that have come into the business lately.
When Bigbig approached him to invest in the submarine project
Althanar was excited at the prospect of a machine which might
allow him to scuttle other merchant ships allowing his fleet to
reclaim it's former glory. When he discovered that it would not
be possible to use the sub in this fashion he started to research
alternatives.
The alternative he found was to start him on a three year research
into the legendary beast The Kraken which he discovered attacked
ships in the Sea of Fallen Stars over 300 years before. He also
discovered that the Kraken had finally been controlled by mages
of the time with a magical controlling device.
The device is a rod which when held gave the user the ability
to communicate with the Kraken and the ability to make suggestions
(as the spell). Althanar through his network of spies and agents
managed to discover the whereabouts of the rod and sent a party
of hired adventurers to retrieve it. When they returned he killed
them all with poison.
Althanar intends to wait until the submarine is complete before
stealing it and using it to find the Kraken's lair and instructing
it to attack ships from rival companies. The other companies will
be too afraid to sail and he will be able to take their business.
He also hopes that the pirates will also be afraid to sail. Althanar
realises this is a huge gamble but he hasn't got to where he is
today with out taking chances and more importantly without cheating,
murdering and generally being a nasty man.
Bigbog the Gnomish Inventor (ex Vehicle Design Guild Member)
AC: 10 hp : 12 #At: 1 Dmg : 1d4
STR: 12 INT: 18 DEX: 7 WIS: 14 CON: 13 CHA: 7
Bigbog is a tinker gnome originally from Krynn who arrived on
Toril some fifty years ago after he was thrown out of his guild.
He arrived on board a spelljamming ship owned by his second cousin
twice removed. He was a member of a Vehicle Design Guild who thought
his ideas of travelling under the ocean were absurd - a waste
of time and resources.
His Life-Quest is to design a submarine with which he can discover
the wonders of the seafloor, a dream he has had since childhood
when his grandfather took him fishing. He was fascinated by the
variety of animals and plants but disappointed that he could only
catch fleeting glances of them.
It has taken him nearly 40 years to perfect the craft and needs
only the stress field generator which the PCs are bringing him
to complete his work.
He has had to seek various investors one of whom is Althanar.
He is worried about Althanar eagerness to have the craft finished
and his over-enthusiastic interest in the project.