The Brothers Entertainment Group
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E-Mail: matrix308@prodigy.net
Advanced Dungeons & Dragons Net-Book
Complete Commoners Handbook Version 0.01a
Contents:
Special Note ....................x
Introduction ....................x
Game Information.. ..............x
Occupations .....................x
Special Note:
The idea for the "commoner" class is not a new one. This unique class first appeared in the "Tales of the Lance" Dragonlance boxed set. However, the rules listed in the box set were very limited. This Net-Book simply lists the rules in the Dragonlance boxed set. In the future more occupations will be added. We have a very large list of occupations in the works. However, if you can think of some please send them to matrix308@prodigy.net (Commoner Games Rule!!)
Introduction:
"Commoners are the world builders and maintainers. Through their mundane labors they create the world-each horseshoe, hey bale, bear barrel, shirt, cloak, and cap. These folks are innkeepers, servants, blacksmiths, farmers, and fisherman. They are everyday people. But in times of trouble, everyday people beat plowshares into swords and march to become heroes."
"A commoner's motivation for leaving the comfort and safety of the hearth to risk life and limb on an adventure may vary. Perhaps a weaponsmith wishes to "field-test" her latest long sword. Or perhaps a baker may follow the trail of those who kidnapped his son."
Game Information:
"Commoners are defined in terms of their occupation: butcher, baker, and candlestick-maker. Thus, the first task in creating a commoner character is to choose an occupation from the list below. Once this is done, roll up the six abilities normally but subtract 2 from each roll. Now check the proficiencies after the occupation you chose. Each proficiency has a relevant ability listed in parentheses. For each relevant ability, raise the base score by 4. (Thus, after subtracting 2 from the number you originally rolled, you add 4 for a net gain of 2). Relevant abilities listed more than once receive only one 4-point bonus.
"In addition to the listed proficiencies, the commoner begins with one weapon proficiency. Therefore, the commoner gains one new nonweapon proficiency for every two levels of advancement, and one new weapon proficiency for every eight levels of advancement. When purchasing new proficiencies from any but the General group the cost is one extra proficiency slot per purchase."
"Commoners begin with a THACO of 20 which improves one point with every level of advancement."
Commoner Advancement Table:
Level XP Hit Dice (D6)
1 0 1
2 1,250 2
3 2,500 3
4 5,000 4
5 10,000 5
6 20,000 6
7 40,000 7
8 60,000 8
9 100,000 9
10 140,000 10
11 270,000 10+1
12 450,000 10+2
13 600,000 10+3
14 800,000 10+4
15 1,000,000 10+5
16 1,500,000 10+6
17 2,000,000 10+7
18 3,000,000 10+8
19 4,500,000 10+9
20 6,000,000 10+10
21 7,500,000 10+11
22 9,500,000 10+12
23 12,000,000 10+13
24 15,000,000 10+14
25 17,000,000 10+15
Occupations:
Abilities with an * must be of base 10 or higher before a character may take the attached occupation. Commoners get no penalties when using their attached proficiencies-this is in direct conflict with the PHB. Also, a relevant ability of 16 or more grants the character with a 10% bonus to earned XP every time the proficiency is used.
Occupation Nonweapon Proficiency
Armorer Fire Building (wis) Armorer (int)*
Blacksmith Fire Building (wis) Blacksmithing (str)*
Bowyer/Fletcher Carpentry (str) Bowyer/Fletcher (dex)*
Farmer Agriculture (int)* Animal Handling (wis)
Weather Sense (wis) Herbalism (int)
Fisher Fishing (wis)* Swimming (str)
Forester Direction Sense (wis) Herbalism (int)
Animal Lore (wis)*
Gambler Appraising (int) Gaming (chr)*
Groom Animal handling (wis)* Animal Lore (int)
Animal Training (wis) Land Based Riding (wis)
Hunter Direction Sense (wis) Set Snares (dex)
Tracking (wis) Hunting (wis)*
Innkeeper Brewing (int) Cooking (int)*
jeweler Appraising (int) Gem Cutting (Dex)*
Leather Worker Leather Working (Dex)* Tailor (Dex)
Miner Mining (wis)* Stonemasonry (str)
Navigator Direction Sense (wis) Astrology (int)
Navigation (int)*
Prostitute: Seduction (chr)* Street Wise (wis)
Sailor Seamanship (dex)* Swimming (str)
Scribe Reading/Writing (int)* Ancient Languages (int)
Local History (int)
Shipwright Carpentry (str)* Seamanship (dex)
Tailor Tailor (dex)*
Teamster Animal Handling (wis)* Land Based Riding (wis)
Chariot(dex)
Trader Appraising (int)* Reading/Writing (int)
Trapper Hunting (wis)* Set Snares (dex)
Tracking (wis)
Weaponsmith Blacksmithing (str) Weaponsmithing (int)*
Woodworker Carpentry (str)*